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Most of the summaries state that the decks and runs are often very different. The person with the highest score at the end wins. You race against other players in a timed event. This online challenge mode was the one I found the most enjoyable. A daily challenge that allows you to play a randomized challenge and compete globally, a community challenge that gives you a little leeway on creating your challenge with friends or discovering others’ creations, and finally there is Hell Rush. Additionally, there are three online challenge modes. Each run through this provides experience to a Covenant level, and each Covenant level is increasingly more difficult. This gives players the ability to customize the difficulty. After your first victory, you unlock the Covenant mode. Monster Train First Class has some extra content that adds to the replayability. And, like the bonuses to the attack, you can build your life percentage higher depending on the choices throughout each challenge. Because you gain experience with each trip.
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Once your Pyre is destroyed, consider the train ride derailed. Bonuses and buffs can be found to make it stronger, but are rare. If the enemy reaches the fourth floor, where your Pyre is kept, they will attack. Thinking before acting, or playing your move set is crucial or you will become overwhelmed. If you plan poorly it will be painfully obvious. Train of ConsequencesĮach decision, like any great strategy game, has consequences. From gold coins to extra artifacts, often reaping these benefits led to survivability late in the game. However, the reward may be worth the extended effort. This bolsters your enemy’s abilities against you, making it a fair bit more challenging. Before you start the level, you may be given the option to add a “Trial” to your battle against the boss. Another unique quality of Monster Train is the “Trial” addition. The bonus is that you may encounter caverns and caves that ask questions or favors. Until you meet defeat or achieve victory the train keeps moving.
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Each artifact provides a bonus that is meant to ease the burden as you continue your journey on Monster Train. Artifacts may also be awarded when defeating a boss. Some merchants sell other buffs, upgrades (seen above), and additional artifacts the further you go. And cards that provide buffs to each card they are used on, for instance, spikes that cause damage when an enemy attacks you. There are spell cards that damage enemies and heal your teams. The floors on the cars have a limit to the creatures placed. At the start of your turn, you draw cards spending ember. Not Just a Crazy TrainĮach battle between the horde and the host takes place on a train car with four levels. The cards you unlock from reputation can also be used in unique ways during each playthrough. You start each hand with your champion, and each champion from each clan has multiple builds and perks for you to utilize on your run. The support clan is where the cards are provided during the building when on the run. Monster Train allows you to also choose a supporting clan. The choice is limited when you begin, but as you gain experience you open new clans and champions to try. Starting the game has you select a champion, which is considered your main clan. Your journey starts as you build a team of demonic entities on a mission to reclaim hell from an angelic host. Monster Train eases you in, but it builds on itself and becomes more difficult the further you push down the tracks. All Aboard the Long Black TrainĪdmittedly, starting the game is basic. A strategy, deck-building game that uses ques from rogue-likes to create a refreshing twist to the indie mix. Strategy titles are just what helps me stay motivated to play games. That isn’t to say I don’t enjoy other genres. They keep me engaged, often challenging me in ways many other games don’t.